MAKE ART FOR INDIE GAMES – Twilight Monk (Icy Caverns)
Twilight Monk Game on Steam-
Books + Merch –
Discord =
Trents Gaming channel –
Breakdown of the art process and layer effects that I use to create HD platformer art assets for the icy caverns in the Twilight Monk video game. This is similar to how I would do concept art for a game like Hollow knight. This could give some insight into how assets for 2d games are made for anyone that is making a 2d game.
Cubebrush tutorials –
Equipment I use-
Games I’ve worked on –
Fortnite (Environment concept art)
Overwatch (Environment concept art + Sprays artwork)
League of Legends (Character design + Environment concept art, UI + Icons)
Diablo 3 (Character design + Environment concept art)
Hearthstone (Illustration)
Burning Crusade(Character design + Environment concept art)
Wrath of the Lich King (Character design + Environment concept art)
Indivisible (Environment concept art)
Final Fight Streetwise (Voice Acting + Character Design + World Design + Cutscene Direction + Co writer on script)
He Man GBA (Pixel Art)
Terminator 3 GBA (Art Direction + Pixel Art)
CannonBallers (Character + World design)
Ikeda: The Scrap Hunter (Programming + Art + Design)
Goblins and Gnomes (Concept Art)
Books available-
CreeD Re:Imaginary (2021) – 2 part Comic series
Twilight Monk – Return of the Ancients (2021) – Illustrated Novel
Twilight Monk Secrets of Kung Fulio (2020) – Illustrated Novel
Escape from Giants Crown (2019) – Illustrated Novella
World Of Twilight Monk Vol 1 (2019) Art Book
The Man and the Moonken (2019) – Illustrated Novella
The Beast of Tuksa (2018) – Illustrated Novella
Twilight Monk (2012) – 2 Graphic Novels
Nova Colony (2009) – 1 Graphic Novel
CreeD (1993-2007) – Comic Book Series
Ghost Rider (2000) – Comic Book Series
The Fuzz (1997) – Comic Book